Apr 23, 2008, 11:36 PM // 23:36
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#1
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Chaos mods for non mes weapons
I hope the title makes it clear. If not.
I would like to see mods for non mesmer weapons, axes, bows, daggers etc that have chaos damage. Why you ask? Why not. We have all the elements, holy damage here and there I believe but I may be wrong. (anyone know?) If not then holy damage mods would be cool as well. a holy damage bow with barrage would be fun as hell against a MM. I dont think this would upset balance much if at all. If so please point out how, I dont mind.
so heres the idea again in a nutshell. I would like to see the following
Chaos mods (weapon does chaos damage)
and if they do not exist then Holy mods as well.
thank you for your time.
~the rat~
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Apr 23, 2008, 11:58 PM // 23:58
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#2
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: Mo/
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No, the game is balanced around physical and elemental damage. Being able to get a source of damage on all physical based attackers that completely bypasses this would break this (and also make that mod utterly critical for every physical attacker to have).
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Apr 24, 2008, 12:45 AM // 00:45
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#3
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Only if it can be resisted. As it stands, a chaos sword would bypass all known resistances.
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Apr 24, 2008, 12:48 AM // 00:48
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#4
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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1 little problem I see with that:
While sounding cool, if you make them inflluenced by armor : they become flavor-less, boring, just another type of dmg not diferent in ANY way to shadow damage (since not affected by a mantra or another elemantal armor), and as Productivity said we don't need another type of weapon for the sake of having another weapon type.
If you make them armor ignoring, (which in theory sounds cool) you allow powerful spike with little to no way to prevent. The weapon damage being scaled to be affected by armor.
On the other hand... holy weapon would be cool...
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Apr 24, 2008, 12:56 AM // 00:56
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#5
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Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Mesmers get Chaos, Necros get Dark, Monks get Holy(and Light before it was changed). Everyone else gets Blunt/Slash/Pierce/Elemental.
Quote:
if they do not exist then Holy mods as well.
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[Judge's Insight] [Avatar of Balthazar] [Heart of Holy Flame]
I don't see what the issue is or why a change is needed.
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Apr 24, 2008, 01:12 AM // 01:12
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#6
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Forge Runner
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This would be an overpowered mod.
/notsigned
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Apr 24, 2008, 01:36 AM // 01:36
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#7
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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^
what he said
/notsigned
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Apr 24, 2008, 02:01 AM // 02:01
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#8
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Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
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/notsigned (like gameshoes said).
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Apr 24, 2008, 02:39 AM // 02:39
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#9
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Lion's Arch Merchant
Join Date: Apr 2005
Location: in my house
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I would like to see mods for caster weapon that do slashing, piercing and blunt damage. Why you ask? Why not.
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Apr 24, 2008, 03:47 AM // 03:47
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#10
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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no awful idea
/notsigned
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Apr 24, 2008, 06:45 AM // 06:45
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#11
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Desert Nomad
Join Date: Aug 2007
Location: www.godtguild.com
Guild: Blades Of Burning Shadows [GoDT]-leader
Profession: Mo/
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yeh, overpowered, like others said
/not signed
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Apr 24, 2008, 08:36 AM // 08:36
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#12
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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It would be overpowerd if you just added damage mod. That is solvable by adding new mods to shields and possibly even new insignias. I think that is a bit to much work for the moment (as in: they have better things to do/fix.)
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Apr 24, 2008, 11:35 AM // 11:35
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#13
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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The only way this could work is if something like a chaos mod also comes with a -10 armor clause. That way, people can't get +armor vs your attacks, but you take extra damage.
But yeah, Anet has way too much to do (like fixing clipping issues in some random NPC's shirt) to consider most of the suggestions here.
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Apr 24, 2008, 12:05 PM // 12:05
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#14
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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never thought it would be so hard to do. thanks though. I just want a chaos bow. And its not like it will be implimented. I doubt anything we suggest other than some lame ass weekend event will ever be used.
"We're sorry we are spending all of our time on GW2 so you can spend another ton of money on crap we sell. If you would like to whine and bitch in english press 1, for spanish press 2, for having Gaile come to your house and fix you cookies press 3"
~the rat~
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Apr 24, 2008, 12:07 PM // 12:07
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#15
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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FYI, chaos,dark,holy,whatever on wands does NOT ignore armor, it just counts as a different type. Meaning that if you wand a warrior, he has 80 (or 96 with shield) armor still, he just loses the +20 vs physical. If you wand a ranger, she has +70 armor still, losing just the +30 vs elemental.
It would be stupid though just to add different damage types just so people can go: LOLOLOL!!!1111 I HAS CHAOSE DAMAGEZ! Its not going to add to the game at all, just force us to have +armor vs chaos,dark,holy damage, and then we are back to the status quo.
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Apr 24, 2008, 12:11 PM // 12:11
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#16
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by The Meth
FYI, chaos,dark,holy,whatever on wands does NOT ignore armor, it just counts as a different type. Meaning that if you wand a warrior, he has 80 (or 96 with shield) armor still, he just loses the +20 vs physical. If you wand a ranger, she has +70 armor still, losing just the +30 vs elemental.
It would be stupid though just to add different damage types just so people can go: LOLOLOL!!!1111 I HAS CHAOSE DAMAGEZ! Its not going to add to the game at all, just force us to have +armor vs chaos,dark,holy damage, and then we are back to the status quo.
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against other players it wouldnt be a big deal. I PvE so thats pretty much all I care about. Alot of creatures have a constant elem resist. None that I know of have holy/chaos resist. In the areas out of kryta with all the undead, holy weapons would be great. esp in hard mode. Why do I want a chaos bow, cause I do. Its not about stupid its about want. I want a lot of things in GW but will never get them. I believe the whole point of this board was for suggestions.
~the rat~
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Apr 24, 2008, 01:24 PM // 13:24
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#17
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Desert Nomad
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i can sign this... this little "issue" shows perfect, how much potential Anet just wasted.
it is really no big effort to implement into the game some new weapon mods and insignias/runes ect. to balance the new weapon mods.
Such an update would have maybe just only the size of a normal Skill Balancing Update.
its not hard to program such mods and to implement them. This thread is just the typical PvP whinery of peopel, which fear to meet more often then in battles on other players, which attack them and would pwn them more often, due to attackign them with an element, they have in the moment no good defense against.
would anet now implement new weapon mods, every stupid ass would instantly now, what would await him/her now in PvP, that lots of people would instantly start on taking weapons with those new weapon mods into battle..
I heard, people with intelligence can prepare themself against possible new known changes of a game >.>
And really especially pve would make more fun with holy weapons and that there exist no holy weapons, beneath monk staffs/rods is really sad
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Apr 24, 2008, 03:28 PM // 15:28
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#18
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by Phoenix Tears
i can sign this... this little "issue" shows perfect, how much potential Anet just wasted.
it is really no big effort to implement into the game some new weapon mods and insignias/runes ect. to balance the new weapon mods.
Such an update would have maybe just only the size of a normal Skill Balancing Update.
its not hard to program such mods and to implement them. This thread is just the typical PvP whinery of peopel, which fear to meet more often then in battles on other players, which attack them and would pwn them more often, due to attackign them with an element, they have in the moment no good defense against.
would anet now implement new weapon mods, every stupid ass would instantly now, what would await him/her now in PvP, that lots of people would instantly start on taking weapons with those new weapon mods into battle..
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Potential... wasted? Tell me how adding more types of damage without any real purpose adds to the game? If you add armor mods to counterbalance this implementation you now have extra items, and you're back to the status quo - you've done nothing to add to the game.
Also, stop with the PvP bashing. It adds nothing to your argument and incites people to flame you for your lack of understanding of game balance.
Quote:
I heard, people with intelligence can prepare themself against possible new known changes of a game >.>
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I heard intelligent people reflect on their, and others', actions. This addition actually doesn't do anything to the game except complicate equipment further. So, what is the point of adding this to the game? For fun? In doing so, this opens up a host of other stupid ideas to be implemented in the name of fun due to precedence. A line has to be drawn somewhere, and in a game where balance is crucial, 'coolness' or 'fun' must be secondary.
Quote:
And really especially pve would make more fun with holy weapons and that there exist no holy weapons, beneath monk staffs/rods is really sad
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There are skills to do that for you, which is the price you pay for negating inherent armor bonuses, and double damage vs undead.
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Apr 24, 2008, 03:59 PM // 15:59
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#19
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Desert Nomad
Join Date: Nov 2006
Location: @ Sensation Black
Guild: Death is Energy [DIE] ~ Raining fame alliance
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/notsigned
No +10 vs chaos
And chaos is armour ignoring. (Actually I mean, it isnt physical nor elemental.)
~Prof.
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Apr 24, 2008, 04:26 PM // 16:26
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#20
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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I PVE exclusively but this would drastically unbalance the game. In pvp +armor vs ele would be useless, and certain pve skills like heart of holy flame or avatar of balthazar would be considerably less useful.
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